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Music in video games : studying play / edited by K. J. Donnelly, William Gibbons, and Neil Lerner.

Contributor(s): Donnelly, K. J. (Kevin J.) [editor.] | Gibbons, William (William James) [editor.] | Lerner, Neil William, 1966- [editor.]Series: Routledge music and screen media series: Publisher: New York, New York ; Oxfordshire, England : Routledge, 2014Copyright date: ©2014Description: 1 online resource (247 pages) : illustrationsContent type: text Media type: computer Carrier type: online resource001: 44939ISBN: 9781315882697 (e-book)Subject(s): Video game music -- History and criticism | Video game music -- Analysis, appreciationGenre/Form: Electronic books.Additional physical formats: Print version:: Music in video games : studying play DDC classification: 781.5/4 LOC classification: ML3540.7 | .M875 2014Online resources: Click to View
Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
eBooks MAIN LIBRARY Electronic Books ONLINE 781.54 23 (Browse shelf(Opens below)) 1 Available 44939-1001

Enhanced descriptions from Syndetics:

From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies , the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, tonbsp;investigate the history, function, style, and conventions of video game music.

Includes index.

Description based on print version record.

Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.

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