Syndetics cover image
Image from Syndetics

Comics and the senses : a multisensory approach to comics and graphic novels / Ian Hague.

By: Hague, Ian, 1986- [author.]Series: Routledge research in cultural and media studies: 57.Publisher: New York : Routledge, 2014Description: 1 online resource (214 pages) : illustrationsContent type: text Media type: computer Carrier type: online resource001: 44924ISBN: 9781315883052 (e-book)Subject(s): Comic books, strips, etc. -- History and criticism | Graphic novels -- History and criticism | Senses and sensation in literatureGenre/Form: Electronic books.Additional physical formats: Print version:: Comics and the senses : a multisensory approach to comics and graphic novels.DDC classification: 741.59 LOC classification: PN6710 | .H27 2014Online resources: Click to View
Contents:
1. Eye like comics, or, Ocularcentrism in comics scholarship -- 2. Sight, or, The ideal perspective and the physicality of seeing -- 3. Hearing, or, Visible sounds and seeing with the ears -- 4. Touch, or, The taboo/fetish character of comics and tactile performance -- Smell and taste, or, The scent of nostalgia and the flavour of advertising -- 6. Multisensory aspects of the comics of Alan Moore.

Enhanced descriptions from Syndetics:

Attempts to define what comics are and explain how they work have not always been successful because they are premised upon the idea that comic strips, comic books and graphic novels are inherently and almost exclusively visual. This book challenges that premise, and asserts that comics is not just a visual medium. The book outlines the multisensory aspects of comics: the visual, audible, tactile, olfactory and gustatory elements of the medium. It rejects a synaesthetic approach (by which all the senses are engaged through visual stimuli) and instead argues for a truly multisensory model by which the direct stimulation of the reader's physical senses can be understood. A wide range of examples demonstrates how multisensory communication systems work in both commercial and more experimental contexts. The book concludes with a case study that looks at the works of Alan Moore and indicates areas of interest that multisensory analysis can draw out, but which are overlooked by more conventional approaches.

Includes bibliographical references and index.

1. Eye like comics, or, Ocularcentrism in comics scholarship -- 2. Sight, or, The ideal perspective and the physicality of seeing -- 3. Hearing, or, Visible sounds and seeing with the ears -- 4. Touch, or, The taboo/fetish character of comics and tactile performance -- Smell and taste, or, The scent of nostalgia and the flavour of advertising -- 6. Multisensory aspects of the comics of Alan Moore.

Description based on print version record.

Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.

There are no comments on this title.

to post a comment.

Powered by Koha