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Game design workshop : a playcentric approach to creating innovative games / Tracy Fullerton ; with a foreword by Eric Zimmerman.

By: Fullerton, Tracy [author.]Publisher: Boca Raton : CRC Press, [2019]Edition: Fourth editionDescription: xxxiii, 522 pages : illustrations (colour) ; 24 cmContent type: text | still image Media type: unmediated Carrier type: volume001: 43920ISBN: 9781138098770 (pbk.) :Subject(s): Computer games -- Programming | Computer games -- Design | Hobbies and GamesDDC classification: 794.8151 FUL LOC classification: QA76.76.C672 | F84 2019Summary: In this guide, readers will learn the fundamentals of game design through the study of classic systems and by performing exercises provided to strengthen their understanding of how game elements work together. These exercises require no background in programming or artwork.
Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Book MAIN LIBRARY Book PRINT 794.8151 FUL (Browse shelf(Opens below)) 1 Checked out 19/06/2020 113623
Book MAIN LIBRARY Book PRINT 794.8151 FUL (Browse shelf(Opens below)) 2 Available 112185

Enhanced descriptions from Syndetics:

This book helps you to create the digital games you love to play, using a non-technical approach to game design without the need for programming or artistic experience.

Award-winning author Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, the book gives you the skills and tools necessary to create a compelling and engaging game.

This fully updated 4th edition includes expanded coverage of new platforms and genres of play, including casual games and games for learning. It expands on agile development processes and includes a host of new perspectives from top industry game designers.

Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.

"An A.K. Peters book."

Previous edition: 2014.

Includes bibliographical references and index.

In this guide, readers will learn the fundamentals of game design through the study of classic systems and by performing exercises provided to strengthen their understanding of how game elements work together. These exercises require no background in programming or artwork.

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