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Pathfinder roleplaying game : core rulebook / Jason Bulmahn.

By: Bulmahn, JasonPublisher: Bellevue, Wash. : London : Paizo ; Diamond [distributor], 2009Description: 560 p. : col. ill. ; 28 cm001: 43874ISBN: 9781601251503 (hbk.) :Subject(s): Fantasy games | Hobbies and GamesDDC classification: 793.932 BUL LOC classification: GV1469.6Summary: This rulebook includes revised rules for the classic seven fantasy RPG races; updated options for the 11 core classes; a streamlined skill system that makes things easier for players and GMs; a host of new and familiar feats, including innovative combat feats and item creation rules; and more.
Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Book MAIN LIBRARY Book PRINT 793.932 BUL (Browse shelf(Opens below)) 1 Available 113551

Enhanced descriptions from Syndetics:

This complete, standalone, fantasy roleplaying game takes your fantasycampaigns to new heights of adventure! Backward-compatible with 3.5 fantasy rules but offering new solutions and options that place it firmly onthe cutting edge, the Pathfinder RPG is the culmination of the largestopen public playtest in RPG history. The Pathfinder Roleplaying Game CoreRulebook includes: revised rules for the classic seven fantasy RPG races;updated options for the 11 core classes; a streamlined skill system that makesthings easier for players and GMs; a host of new and familiar feats, includinginnovative combat feats and item creation rules; new equipment; additionalcombat options; overhauled rules for domains, familiars, bonded items, specialtyschools, and more; dozens of new and revised spells; updated rules for NPCs,including quick-generation rules; new rules for curses, diseases, and poisons; acompletely overhauled experience system with options for slow, medium, and fastadvancement; hundreds and hundreds of magic items... and much, muchmore!

This rulebook includes revised rules for the classic seven fantasy RPG races; updated options for the 11 core classes; a streamlined skill system that makes things easier for players and GMs; a host of new and familiar feats, including innovative combat feats and item creation rules; and more.

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