The big bad world of concept art for video games : an insider's guide for students / Eliott Lilly.
Publisher: Culver City, CA : Design Studio Press, 2015Edition: First editionDescription: 143 pages : illustrations (black and white, and colour) ; 22 x 28 cmContent type: text | still image Media type: unmediated Carrier type: volume001: 43319ISBN: 9781624650208 (paperback) :Subject(s): Video games -- Design | Computer art | Hobbies and GamesDDC classification: 794.8 LILItem type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | |
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Book | MAIN LIBRARY Book | 794.8 LIL (Browse shelf(Opens below)) | 1 | Checked out | 08/03/2022 | 112974 |
Enhanced descriptions from Syndetics:
Do you aspire to become a concept artist in the video game industry but don't know where to start?
The Big Bad World of Concept Art for Video Games: An Insider's Guide for Students is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to do just that. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education , to preparing your portfolio and landing your first job , the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice.
With his firsthand knowledge about the ins and outs of the video game industry, Eliott Lilly is an exceptional guide who can help prepare you for the long journey toward realizing your ambitions.
Includes QR code.
Includes index.
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