Character modeling with Maya and ZBrush : professional polygonal modeling techniques / by Jason Patnode.
Publisher: London : Focal, 2008Description: 400 p. ill. [chiefly col.]; 25 cm001: 12826ISBN: 9780240520346; 0240520343; 9780240521138 (videodisc); 0240521137 (videodisc)Subject(s): Computer animation | 3-D graphics | Computer and video games | Game design | Character designDDC classification: 006.696 PATItem type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | |
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Book | MAIN LIBRARY Book | 006.696 PAT (Browse shelf(Opens below)) | 1 | Available | 088719 |
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Enhanced descriptions from Syndetics:
Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel
Includes index.
Includes DVD
Table of contents provided by Syndetics
- Pipeline and modeling guidelines
- Overview of Maya
- Intro to ZBrush modeling
- Concept art
- Anatomy
- Creating a video game character
- Creating a hyper-real character
- Creating a photo-real character
- UVs and texturing
- The next step
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