Essential CG lighting techniques with 3ds Max / by Darren Brooker.
Publisher: Oxford : Focal, 2008Edition: 3rd. edDescription: 397p. ill. [chiefly col.]; 25 cm001: 12566ISBN: 9780240521176; 024052117XSubject(s): Computer graphics | 3-D graphics | LightingDDC classification: 006.693 BROItem type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Book | MAIN LIBRARY Book | 006.693 BRO (Browse shelf(Opens below)) | 1 | Available | 088590 |
Enhanced descriptions from Syndetics:
Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.
Previous ed.: Amsterdam: Focal, 2006
Includes DVD
Includes index
Table of contents provided by Syndetics
- 1 Introduction
- Part 1 Theory
- 2 A little light theory
- 3 CG lights examined
- 4 Understanding shadows
- Part 2 Techniques
- 5 Basic lighting techniques
- 6 Further lighting techniques
- 7 Radiosity techniques
- 8 Indoor lighting techniques
- 9 Outdoor lighting techniques
- 10 Special lighting techniques
- 11 Match lighting
- 12 Rendering with mental ray
- 13 Lighting for Games
- 14 Lighting and lens effects
- 15 Compositing
- Part 3 Tips and tricks
- 16 In production
- Part 4 Taking it further
- 17 Composition and drama
- 18 Camerawork and technicalities
- 19 Looking further
- Appendix A About the DVD
- Appendix B Glossary
- Appendix C Bibliography
- DVD content: The natural elements
- Tricks of the trade
- Third-party plug-ins
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