Interaction design : beyond human-computer interaction / by Jenny Preece
Publisher: Chichester : John Wiley, 2007Edition: 2nd edDescription: 773 p. ill.[some col.]; 24cm001: 12056ISBN: 9780470018668Subject(s): Human-computer interactionDDC classification: 004.019 PREItem type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | |
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Book | MAIN LIBRARY Book | 004.019 PRE (Browse shelf(Opens below)) | 1 | Available | 088219 |
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Enhanced descriptions from Syndetics:
The classic text, Interaction Design by Sharp, Preece and Rogers is back in a fantastic new 2nd Edition!
New to this edition:
Completely updated to include new chapters on Interfaces, Data Gathering and Data Analysis and Interpretation, the latest information from recent research findings and new examples Now in full colour A lively and highly interactive Web site that will enable students to collaborate on experiments, compete in design competitions, collaborate on designs, find resources and communicate with others A new practical and process-oriented approach showing not just what principals ought to apply, but crucially how they can be applied"The best basis around for user-centered interaction design, both as a primer for students as an introduction to the field, and as a resource for research practitioners to fall back on. It should be labelled 'start here'."
-Pieter Jan Stappers, ID-StudioLab, Delft University of Technology
Previous ed.: 2002.
Formerly CIP. Uk
Includes index
Table of contents provided by Syndetics
- Chapter 1 What is interaction design?
- 1.1 Introduction
- 1.2 Good and poor design
- 1.3 What is interaction design?
- 1.4 The user experience
- 1.5 The process of interaction design
- 1.6 Interaction design and the user experience
- Interview with Gitta Salomon
- Chapter 2 Understanding and conceptualizing interaction
- 2.1 Introduction
- 2.2 Understanding the problem space
- 2.3 Conceptualizing the design space
- Theories, models and frameworks
- Interview with Terry Winograd
- Chapter 3 Understanding users
- 3.1 Introduction
- 3.2 What is cognition?
- 3.3 Applying knowledge from the physical world to the digital world
- 3.4 Conceptual frameworks for cognition
- Chapter 4 Designing for collaboration and communication
- 4.1 Introduction
- 4.2 Social mechanisms in communication and collaboration
- Technology-mediated social phenomena
- Interview with Abigail Sellen
- Chapter 5 Affective aspects
- 5.1 Introduction
- 5.2 What are affective aspects?
- 5.3 Expressive interfaces and positive emotions
- 5.4 Frustrating interfaces and negative emotions
- 5.5 Persuasive technologies
- 5.6 Anthropomorphism
- 5.7 Interface agents, virtual pets and interactive toys
- 5.8 Models of emotion and pleasure
- Chapter 6 Interfaces and interactions
- 6.1 Introduction
- 6.2 Paradigms
- 6.3 Interface types
- 6.4 Which interface?
- Chapter 7 Data Gathering
- 7.1 Introduction
- 7.2 Four key issues
- 7.3 Data recording
- 7.4 Interviews
- 7.5 Questionnaires
- 7.6 Observation
- 7.7 Choosing and combining techniques
- Interview with Sara Bly
- Chapter 8 Data analysis, interpretation and presentation
- 8.1 Introduction
- 8.2 Qualitative and quantitative
- 8.3 Simple quantitative analysis
- 8.4 Simple qualitative analysis
- 8.5 Using Theoretical Frameworks
- 8.6 Tools to support analysis
- 8.7 Presenting your findings
- Chapter 9 The process of interaction design
- 9.1 Introduction
- 9.2 What is involved in interaction design?
- 9.3 Some practical issues
- 9.4 Lifecycle models: showing how the activities are related
- Interview with Gillian Crampton Smith
- Chapter 10 Identifying needs and establishing requirements
- 10.1 Introduction
- 10.2 What, how, and why?
- 10.3 What are requirements?
- 10.4 Data gathering for requirements
- 10.5 Data analysis
- 10.6 Task description
- 10.7 Task analysis
- Interview with Suzanne Robertson
- Chapter 11 Design, prototyping and construction
- 11.1 Introduction
- 11.2 Prototyping and construction
- 11.3 Conceptual design: moving from requirements to first design
- 11.4 Physical design: getting concrete
- 11.5 Using scenarios in design
- 11.6 Using prototypes in design.Tool support
- Interview with Karen Holtzblatt
- Chapter 12 Introducing evaluation
- 12.1 Introduction
- 12.2 The why, what,, where and when of evaluation
- 12.3 The language used to describe evaluation
- 12.4 Evaluation approaches and methods
- 12.5 Evaluation studies
- 12.6 What did we learn from the case studies?
- Chapter 13 An evaluation framework
- 13.1 Introduction
- 13.2 D E C I D E: A framework to guide evaluation
- Chapter 14 Usability testing and field studies
- 14.1 Introduction
- 14.2 Usability testing
- 14.2.1 Usability testing of a large website
- 14.2.2 Conducting experiments
- 14.3 Field studies
- Interview with Ben Shneiderman
- Chapter 15 Analytical evaluation
- 15.1 Introduction
- 15.2 Inspections: heuristic evaluation
- 15.3 Inspections: walkthroughs
- 15.4 Predictive models
- Interview with Jakob Nielsen
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