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Interaction design : beyond human-computer interaction / by Jenny Preece

By: Preece, JenniferContributor(s): Sharp, Helen | Rogers, YvonnePublisher: Chichester : John Wiley, 2007Edition: 2nd edDescription: 773 p. ill.[some col.]; 24cm001: 12056ISBN: 9780470018668Subject(s): Human-computer interactionDDC classification: 004.019 PRE

Enhanced descriptions from Syndetics:

The classic text, Interaction Design by Sharp, Preece and Rogers is back in a fantastic new 2nd Edition!

New to this edition:

Completely updated to include new chapters on Interfaces, Data Gathering and Data Analysis and Interpretation, the latest information from recent research findings and new examples Now in full colour A lively and highly interactive Web site that will enable students to collaborate on experiments, compete in design competitions, collaborate on designs, find resources and communicate with others A new practical and process-oriented approach showing not just what principals ought to apply, but crucially how they can be applied

"The best basis around for user-centered interaction design, both as a primer for students as an introduction to the field, and as a resource for research practitioners to fall back on. It should be labelled 'start here'."
-Pieter Jan Stappers, ID-StudioLab, Delft University of Technology

Previous ed.: 2002.

Formerly CIP. Uk

Includes index

Table of contents provided by Syndetics

  • Chapter 1 What is interaction design?
  • 1.1 Introduction
  • 1.2 Good and poor design
  • 1.3 What is interaction design?
  • 1.4 The user experience
  • 1.5 The process of interaction design
  • 1.6 Interaction design and the user experience
  • Interview with Gitta Salomon
  • Chapter 2 Understanding and conceptualizing interaction
  • 2.1 Introduction
  • 2.2 Understanding the problem space
  • 2.3 Conceptualizing the design space
  • Theories, models and frameworks
  • Interview with Terry Winograd
  • Chapter 3 Understanding users
  • 3.1 Introduction
  • 3.2 What is cognition?
  • 3.3 Applying knowledge from the physical world to the digital world
  • 3.4 Conceptual frameworks for cognition
  • Chapter 4 Designing for collaboration and communication
  • 4.1 Introduction
  • 4.2 Social mechanisms in communication and collaboration
  • Technology-mediated social phenomena
  • Interview with Abigail Sellen
  • Chapter 5 Affective aspects
  • 5.1 Introduction
  • 5.2 What are affective aspects?
  • 5.3 Expressive interfaces and positive emotions
  • 5.4 Frustrating interfaces and negative emotions
  • 5.5 Persuasive technologies
  • 5.6 Anthropomorphism
  • 5.7 Interface agents, virtual pets and interactive toys
  • 5.8 Models of emotion and pleasure
  • Chapter 6 Interfaces and interactions
  • 6.1 Introduction
  • 6.2 Paradigms
  • 6.3 Interface types
  • 6.4 Which interface?
  • Chapter 7 Data Gathering
  • 7.1 Introduction
  • 7.2 Four key issues
  • 7.3 Data recording
  • 7.4 Interviews
  • 7.5 Questionnaires
  • 7.6 Observation
  • 7.7 Choosing and combining techniques
  • Interview with Sara Bly
  • Chapter 8 Data analysis, interpretation and presentation
  • 8.1 Introduction
  • 8.2 Qualitative and quantitative
  • 8.3 Simple quantitative analysis
  • 8.4 Simple qualitative analysis
  • 8.5 Using Theoretical Frameworks
  • 8.6 Tools to support analysis
  • 8.7 Presenting your findings
  • Chapter 9 The process of interaction design
  • 9.1 Introduction
  • 9.2 What is involved in interaction design?
  • 9.3 Some practical issues
  • 9.4 Lifecycle models: showing how the activities are related
  • Interview with Gillian Crampton Smith
  • Chapter 10 Identifying needs and establishing requirements
  • 10.1 Introduction
  • 10.2 What, how, and why?
  • 10.3 What are requirements?
  • 10.4 Data gathering for requirements
  • 10.5 Data analysis
  • 10.6 Task description
  • 10.7 Task analysis
  • Interview with Suzanne Robertson
  • Chapter 11 Design, prototyping and construction
  • 11.1 Introduction
  • 11.2 Prototyping and construction
  • 11.3 Conceptual design: moving from requirements to first design
  • 11.4 Physical design: getting concrete
  • 11.5 Using scenarios in design
  • 11.6 Using prototypes in design.Tool support
  • Interview with Karen Holtzblatt
  • Chapter 12 Introducing evaluation
  • 12.1 Introduction
  • 12.2 The why, what,, where and when of evaluation
  • 12.3 The language used to describe evaluation
  • 12.4 Evaluation approaches and methods
  • 12.5 Evaluation studies
  • 12.6 What did we learn from the case studies?
  • Chapter 13 An evaluation framework
  • 13.1 Introduction
  • 13.2 D E C I D E: A framework to guide evaluation
  • Chapter 14 Usability testing and field studies
  • 14.1 Introduction
  • 14.2 Usability testing
  • 14.2.1 Usability testing of a large website
  • 14.2.2 Conducting experiments
  • 14.3 Field studies
  • Interview with Ben Shneiderman
  • Chapter 15 Analytical evaluation
  • 15.1 Introduction
  • 15.2 Inspections: heuristic evaluation
  • 15.3 Inspections: walkthroughs
  • 15.4 Predictive models
  • Interview with Jakob Nielsen

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