Computer game design course : principles, practices and techniques for the aspiring game designer / by Jim Thompson
Publisher: London : Thames & Hudson, 2007Description: 192p. ill. [chiefly col.]; 23 cm001: 11547ISBN: 9780500286586; 0500286582Subject(s): Computer and video games | Programming | Game designDDC classification: 794.81526 THOItem type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | |
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Book | MAIN LIBRARY Book | 794.81526 THO (Browse shelf(Opens below)) | 4 | Available | 088185 |
Browsing MAIN LIBRARY shelves, Shelving location: Book, Collection: PRINT Close shelf browser (Hides shelf browser)
794.81526 ROU Game design : theory & practice / | 794.81526 SAL Rules of play : game design fundamentals / | 794.81526 STE The complete guide to Game development and Art & Design. | 794.81526 THO Computer game design course : principles, practices and techniques for the aspiring game designer / | 794.8153 EVA Evaluating user experience in games : concepts and methods / | 794.81536 SAL The Game design reader : a rules of play anthology / | 794.81536 SIM Inside game design / |
Enhanced descriptions from Syndetics:
This structured course book is the perfect introduction to the exhilarating world of game design. Richly illustrated with screengrabs and artwork, the book includes step-by-step tutorials that present all aspects of designing and developing dynamic computer games. Including practical exercises and assignments.
Includes index
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