Make it so : interaction design lessons from science fiction / Nathan Shedroff and Christopher Noessel.
Publisher: Brooklyn, New York : Rosenfeld Media, [2012]Description: xx, 348 pages : illustrations (colour) ; 23 cmContent type: text Media type: unmediated Carrier type: volume001: 28090ISBN: 1933820985 (paperback); 9781933820989 (paperback)Subject(s): Industrial design | User interfaces (Computer systems) | Science fiction films -- Miscellanea | Science fiction television programs -- MiscellaneaDDC classification: 745.2 LOC classification: TS171 | .S48 2012Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | |
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Book | MAIN LIBRARY Book | 745.2 SHE (Browse shelf(Opens below)) | 1 | Available | 100324 |
Browsing MAIN LIBRARY shelves, Shelving location: Book, Collection: PRINT Close shelf browser (Hides shelf browser)
745.2 SCH Design concept realization | 745.2 SHE Design & make it : graphic products / | 745.2 SHE Design is the problem : the future of design must be sustainable / | 745.2 SHE Make it so : interaction design lessons from science fiction / | 745.2 SIT Situated design methods / | 745.2 SLA What is product design? / | 745.2 SMI Library design / |
Enhanced descriptions from Syndetics:
Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these "outsider" user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.
Foreward by Bruce Sterling.
Includes index.
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