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Game audio implementation : a practical guide to using the unreal engine / Richard Stevens and Dave Raybould.

By: Stevens, Richard, 1971- [author.]Contributor(s): Raybould, Dave [author.]Publisher: Boca Raton : CRC Press, [2016]Copyright date: ©2016Description: xxi, 463 pages : illustrations (colour) ; 24 cmContent type: text | still image Media type: unmediated Carrier type: volume001: 27592ISBN: 1138777242 (pbk.) :; 9781138777248 (pbk.) :Subject(s): Video games -- Sound effects | Computer game music | Sound -- Recording and reproducing -- Digital techniques | Computer games -- ProgrammingDDC classification: 794.8165
Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Book MAIN LIBRARY Book PRINT 794.8165 STE (Browse shelf(Opens below)) 1 Available 100174

Enhanced descriptions from Syndetics:

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you'll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.

The accompanying website (www.gameaudioimplementation.com) includes:

12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX

"An A.K. Peters book."

Text on inside cover.

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