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Sonic interaction design / edited by Karmen Franinović and Stefania Serafin.

By: Franinović, Karmen, 1975- [editor.]Contributor(s): Serafin, Stefania, 1973- [editor.]Publisher: Cambridge, Massachusetts : MIT Press, [2013]Copyright date: ©2013. Description: xiv, 376 pages : illustrations (black and white) ; 24 cmContent type: text Media type: unmediated Carrier type: volume001: 27319ISBN: 9780262018685Subject(s): Sonic interaction design | Product design | Sound in design | Human-computer interactionDDC classification: 004.019 SON
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Enhanced descriptions from Syndetics:

An overview of emerging topics, theories, methods, and practices in sonic interactive design, with a focus on the multisensory aspects of sonic experience.

Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID) challenges these prevalent approaches by considering sound as an active medium that can enable novel sensory and social experiences through interactive technologies. This book offers an overview of the emerging SID research, discussing theories, methods, and practices, with a focus on the multisensory aspects of sonic experience.

Sonic Interaction Design gathers contributions from scholars, artists, and designers working at the intersections of fields ranging from electronic music to cognitive science. They offer both theoretical considerations of key themes and case studies of products and systems created for such contexts as mobile music, sensorimotor learning, rehabilitation, and gaming. The goal is not only to extend the existing research and pedagogical approaches to SID but also to foster domains of practice for sound designers, architects, interaction designers, media artists, product designers, and urban planners. Taken together, the chapters provide a foundation for a still-emerging field, affording a new generation of designers a fresh perspective on interactive sound as a situated and multisensory experience.

Contributors
Federico Avanzini, Gerold Baier, Stephen Barrass, Olivier Bau, Karin Bijsterveld, Roberto Bresin, Stephen Brewster, Jeremy Coopersotck, Amalia De Gotzen, Stefano Delle Monache, Cumhur Erkut, George Essl, Karmen Franinović, Bruno L. Giordano, Antti Jylhä, Thomas Hermann, Daniel Hug, Johan Kildal, Stefan Krebs, Anatole Lecuyer, Wendy Mackay, David Merrill, Roderick Murray-Smith, Sile O'Modhrain, Pietro Polotti, Hayes Raffle, Michal Rinott, Davide Rocchesso, Antonio Rodà, Christopher Salter, Zack Settel, Stefania Serafin, Simone Spagnol, Jean Sreng, Patrick Susini, Atau Tanaka, Yon Visell, Mike Wezniewski, John Williamson

Table of contents provided by Syndetics

  • Introduction (p. vii)
  • I Emergent Topics (p. 1)
  • 1 Listening to the Sounding Objects of the Past: The Case of the Car (p. 3)
  • 2 The Experience of Sonic Interaction (p. 39)
  • 3 Continuous Auditory and Tactile Interaction Design (p. 77)
  • 4 Pedagogical Approaches and Methods (p. 125)
  • 5 Perceptual Evaluation of Sound-Producing Objects (p. 151)
  • II Case Studies (p. 199)
  • Audio and Touch (p. 201)
  • 6 Perceptual Integration of Audio and Touch: A Case Study of PebbleBox (p. 203)
  • 7 Semiacoustic Sound Exploration with the Sound of Touch (p. 213)
  • 8 The Gamelunch: Basic SID Exploration of a Dining Scenario (p. 225)
  • 9 ZiZi: The Affectionate Couch and the Interactive Affect Design Diagram (p. 235)
  • 10 SonicTexting (p. 245)
  • 11 The A20: Interactive Instrument Techniques for Sonic Design Exploration (p. 255)
  • Sonification of Human Activities (p. 271)
  • 12 Designing Interactive Sound for Motor Rehabilitation Tasks (p. 273)
  • 13 Sonification of the Human EEG (p. 285)
  • 14 High-Density Sonification: Overview Information in Auditory Data Explorations (p. 299)
  • Sound in Virtual Reality (p. 307)
  • 15 Simulating Contacts between Objects in Virtual Reality with Auditory, Visual, and Haptic Feedback (p. 309)
  • 16 Sonic Interaction via Spatial Arrangement in Mixed-Reality Environments (p. 329)
  • 17 Heigh Ho: Rhythmicity in Sonic Interaction (p. 341)
  • 18 Barking Wallets and Poetic Flasks: Exploring Sound Design for Interactive Commodities (p. 351)
  • Contributors (p. 369)
  • Index (p. 373)

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