Audio for games : planning, process and production / by Alexander Brandon
Publisher: Berkeley : New Riders, 2005Description: 218p. ill. [some b/w] 24cm001: 11204ISBN: 0735714134Subject(s): Sound recording and reproduction | Game design | Digital audio | Computer and video gamesDDC classification: 794.8165 BRAItem type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | |
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Book | MAIN LIBRARY Book | 794.8165 BRA (Browse shelf(Opens below)) | 1 | Available | 082186 | |||
Book | MAIN LIBRARY Book | 794.8165 BRA (Browse shelf(Opens below)) | 2 | Available | 082185 |
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Enhanced descriptions from Syndetics:
Tired of video games in which the sound lags far behind the rest of the user's experience? This book provides information on how game audio is created. It provides a map of the audio development process and then discusses the basic preproduction, workflow, production, post-production, and technology issues audio designers address.
Includes index
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