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Audio for games : planning, process and production / by Alexander Brandon

By: Brandon, AlexanderPublisher: Berkeley : New Riders, 2005Description: 218p. ill. [some b/w] 24cm001: 11204ISBN: 0735714134Subject(s): Sound recording and reproduction | Game design | Digital audio | Computer and video gamesDDC classification: 794.8165 BRA
Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Book MAIN LIBRARY Book PRINT 794.8165 BRA (Browse shelf(Opens below)) 1 Available 082186
Book MAIN LIBRARY Book PRINT 794.8165 BRA (Browse shelf(Opens below)) 2 Available 082185

Enhanced descriptions from Syndetics:

Tired of video games in which the sound lags far behind the rest of the user's experience? This book provides information on how game audio is created. It provides a map of the audio development process and then discusses the basic preproduction, workflow, production, post-production, and technology issues audio designers address.

Includes index

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