Syndetics cover image
Image from Syndetics

Beginning programming for dummies / Wallace Wang.

By: Wang, WallaceSeries: For dummiesPublisher: Hoboken, NJ : John Wiley & Sons, 2007Edition: 4th edDescription: xviii, 384 p. : ill ; 24 cm +1 CD-Rom001: 25823ISBN: 9780470088708Subject(s): Computer programmingDDC classification: 005.133
Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Book MAIN LIBRARY Book PRINT 005.133 WAN (Browse shelf(Opens below)) 1 Available 110454

Enhanced descriptions from Syndetics:

Do you think the programmers who work at your office are magicalwizards who hold special powers that manipulate your computer?Believe it or not, anyone can learn how to write programs, and itdoesn?t take a higher math and science education to start.

Beginning Programming for Dummies shows you how computerprogramming works without all the technical details or hardprogramming language. It explores the common parts of everycomputer programming language and how to write for multipleplatforms like Windows, Mac OS X, or Linux. This easily accessibleguide provides you with the tools you need to:

Create programs and divide them into subprograms Develop variables and use constants Manipulate strings and convert them into numbers Use an array as storage space Reuse and rewrite code Isolate data Create a user interface Write programs for the Internet Utilize JavaScript and Java Applets

In addition to these essential building blocks, this guidefeatures a companion CD-ROM containing Liberty BASIC compiler andcode in several languages. It also provides valuable programmingresources and lets you in on cool careers for programmers. With Beginning Programming of Dummies , you can take charge ofyour computer and begin programming today!

With accompanying CD-Rom (ask at Enquiry Desk) UK-LoR

Table of contents provided by Syndetics

  • Part I Programming a Computer
  • Chapter 1 Learning Computer Programming for the First Time
  • Chapter 2 All About Programming Languages
  • Chapter 3 How to Write a Program
  • Chapter 4 The Tools of a Computer Programmer
  • Part II Learning Programming with QBASIC
  • Chapter 5 Getting Your Hands on a Real Language: QBASIC
  • Chapter 6 Handling Input and Output
  • Chapter 7 Variables, Constants, and Comments
  • Chapter 8 Crunching Numbers and Playing with Strings
  • Chapter 9 Making Decisions with Control Statements
  • Chapter 10 Repeating Yourself with Loops
  • Part III Advanced QBasic Programming
  • Chapter 11 Writing Large Programs Using Subroutines and Functions
  • Chapter 12 Making Pretty Graphics and Obnoxious Noises
  • Chapter 13 Saving and Retrieving Stuff in Files
  • Chapter 14 Debugging Your QBASIC Programs
  • Part IV Dealing with Data Structures
  • Chapter 15 Storing Stuff in Arrays
  • Chapter 16 Lumping Related Data in Records
  • Chapter 17 Linked Lists and Pointers
  • Chapter 18 Playing with Object-Oriented Programming
  • Part V Algorithms: Telling the Computer What To Do
  • Chapter 19 Sorting
  • Chapter 20 Searching
  • Chapter 21 Optimizing Your Code
  • Part VI Internet Programming
  • Chapter 22 Playing with HTML
  • Chapter 23 Making Interactive Web Pages with JavaScript
  • Chapter 24 Using Java Applets in Web Pages
  • Part VII The Part of Tens
  • Chapter 25 Ten Cool Programming Careers
  • Chapter 26 Ten Additional Programming Resources
  • Index
  • Book Registration Information

Reviews provided by Syndetics

Library Journal Review

Qbasic is still the perfect language for beginning programmers because it is "English-like," which means it makes more sense than pt-> (int)foo. As part of the ever-excellent "Dummies" series, this guide discusses general programming, programming with Qbasic, data structures, algorithms, and Internet programming. Recommended for all public libraries. (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

There are no comments on this title.

to post a comment.

Powered by Koha