Writing for animation, comics and games / by Christy Marx.
Publisher: Oxford : Focal, 2006Description: 226p. ill.[some b/w]; 25cm001: 11053ISBN: 9780240805825; 0240805828Subject(s): Animated films -- Authorship | Comic books, strips, etc. -- Authorship | Video games -- AuthorshipDDC classification: 808.23 MARItem type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | |
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Book | MAIN LIBRARY Book | 808.23 MAR (Browse shelf(Opens below)) | 1 | Available | 081963 |
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Enhanced descriptions from Syndetics:
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.
Includes diagrams
Includes index
Table of contents provided by Syndetics
- Animation/Comics/Games: History/Evolution of the art form: Genres and Categories, Where I'm Coming From
- The Basics: Terms and Nomenclature, The Script Format, Beyond the Basics (advice, tips and tricks)
- Breaking & Entering: Ways to Break In, Location, Agents, Unions & Organizations, Books and Links
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