Thinkertoys : a handbook of creative-thinking techniques / Michael Michalko.
Publisher: Berkeley, Calif. : Ten Speed Press, c2006Edition: 2nd edDescription: xx, 394 p. : ill. ; 24 cm001: 24939ISBN: 9781580087735Subject(s): Creative ability in business | Creative thinkingDDC classification: 650.019Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Book | MAIN LIBRARY Book | 650.019 MIC (Browse shelf(Opens below)) | 1 | Available | 095679 |
Enhanced descriptions from Syndetics:
Rethink the Way You Think
In hindsight, every great idea seems obvious. But how can you be the person who comes up with those ideas?
In this revised and expanded edition of his groundbreaking Thinkertoys , creativity expert Michael Michalko reveals life-changing tools that will help you think like a genius. From the linear to the intuitive, this comprehensive handbook details ingenious creative-thinking techniques for approaching problems in unconventional ways. Through fun and thought-provoking exercises, you'll learn how to create original ideas that will improve your personal life and your business life. Michalko's techniques show you how to look at the same information as everyone else and see something different.
With hundreds of hints, tricks, tips, tales, and puzzles, Thinkertoys will open your mind to a world of innovative solutions to everyday and not-so-everyday problems.
Includes index.
Original title: Thinkertoys : a handbook of business creativity for the '90s.
Table of contents provided by Syndetics
- Preface to the New Edition (p. xi)
- The Barking Cat (Introduction) (p. xvii)
- initiation (p. 1)
- Chapter 1 Original Spin (p. 3)
- Chapter 2 Mind Pumping (p. 11)
- Chapter 3 Challenges (p. 22)
- Chapter 4 Thinkertoys (p. 35)
- Part 1 Linear Thinkertoys (p. 41)
- Group A
- Chapter 5 False Faces (reversal) (p. 43)
- Chapter 6 Slice and Dice (attribute listing) (p. 53)
- Chapter 7 Cherry Split (fractionation) (p. 60)
- Chapter 8 Think Bubbles (mind mapping) (p. 66)
- Chapter 9 SCAMPER (questions) (p. 72)
- Group B
- Chapter 10 Tug-of-War (force-field analysis) (p. 111)
- Chapter 11 Idea Box (morphological analysis) (p. 117)
- Chapter 12 Idea Grid (FCB grid) (p. 126)
- Chapter 13 Lotus Blossom (diagramming) (p. 132)
- Chapter 14 Phoenix (questions) (p. 137)
- Chapter 15 The great Transpacific Airline and Storm Door Company (matrix) (p. 144)
- Chapter 16 Future Fruit (future scenarios) (p. 150)
- Group C
- Chapter 17 Brutethink (random stimulation) (p. 157)
- Chapter 18 Hall of Fame (forced connection) (p. 170)
- Chapter 19 Circle of Opportunity (forced connection) (p. 179)
- Chapter 20 Ideatoons (pattern language) (p. 184)
- Chapter 21 Clever Trevor (talk to a stranger) (p. 190)
- Part 2 Intuitive Thinkertoys (p. 199)
- Chapter 22 Chilling Out (relaxation) (p. 203)
- Chapter 23 Blue Roses (intuition) (p. 210)
- Chapter 24 The Three B's (incubation) (p. 218)
- Chapter 25 rattlesnakes and Roses (analogies) (p. 223)
- Chapter 26 Stone Soup (fantasy questions) (p. 239)
- Chapter 27 True and False (janusian thinking) (p. 248)
- Chapter 28 Dreamscape (dreams) (p. 256)
- Chapter 29 Da Vinci's Technique (drawing) (p. 261)
- Chapter 30 Dali's Technique (hypnogogic imagery) (p. 268)
- Chapter 31 Not Kansas (imagery) (p. 273)
- Chapter 32 The Shadow (psychosynthesis) (p. 281)
- Chapter 33 The Book of the Dead (hieroglyphics) (p. 287)
- Part 3 The Spirit of Koinonia (p. 293)
- Chapter 34 Warming Up (p. 299)
- Chapter 35 Brainstorming (p. 311)
- Chapter 36 Orthodox Brainstorming (p. 323)
- Chapter 37 Raw Creativity (p. 341)
- Part 4 Endtoys (p. 363)
- Chapter 38 Murder Board (p. 365)
- Chapter 39 You Are Not a Field of Grass (p. 374)
- Index (p. 381)
- About the Author (p. 395)
Excerpt provided by Syndetics
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