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How to cheat in After Effects / Chad Perkins.

By: Perkins, Chad [author.]Publisher: Burlington, MA : Focal Press, 2013Edition: Second editionDescription: viii, 375 pages : illustrations (black and white, and colour) ; 25 cm + 1 DVDContent type: text | still image | two-dimensional moving image Media type: unmediated | computer Carrier type: volume | computer disc001: 22031ISBN: 9780415661065Subject(s): Adobe After effects | Computer graphics | Cinematography -- Special effects -- Data processingDDC classification: 006.686

Enhanced descriptions from Syndetics:

Get the most from the most widely used application in the postproduction field! Gain the insider tips you need to compose eye-catching, imaginative Adobe After Effects projects quickly and effectively.

In How to Cheat in After Effects, Second Edition seasoned AE expert Chad Perkins provides dozens of concise, step-by-step tutorials and lavish 4-color illustrations to get you on the fast track to producing amazing motion graphics and visual effects. Updated for CS6, this new edition has been revised to include:

A brand new chapter on the most popular 3rd party effects including Trapcode Particular and Video Copilot's Element 3D New cheats on professional compositing, expressions, and high end visual effects Tons of cool light tricks and lessons on how to use Video Copilot's Optical Flares A thorough explanation of the Ray-trace 3D engine introduced in After Effects CS6 An all new companion DVD with project files allowing you to work alongside the exercises in the book, as well as QuickTime movies displaying techniques

There¿s no time to waste! Whether you are an intermediate After Effects user in need of its more advanced tools or a novice looking for techniques to up your game, this book will bring your motion graphics, visual effects, and graphic compositions to the next level.

For customers who buy an electronic version of the book, all the DVD project files are available for download at www.focalpress.com/9780415661065

Previous edition: London: Focal, 2011.

Includes index.

Table of contents provided by Syndetics

  • The cheat format (p. vi)
  • Acknowledgments (p. viii)
  • How to use this book (p. 1)
  • 1 Cool Tricks Appetizer! (p. 2)
  • Fireball (p. 4)
  • Simulated 3D Text (p. 6)
  • Growing Vines (p. 8)
  • Tracked Text (p. 10)
  • Blooming Flower (p. 12)
  • Tilt Shift (p. 14)
  • Ink Spatter (p. 16)
  • Damaged Film (p. 18)
  • The Master Solid (p. 20)
  • Hot Grill (p. 22)
  • Ornate Vintage Patterns (p. 24)
  • Retro Video Game Maze (p. 26)
  • Cells Through a Microscope (p. 28)
  • Interlude: Using the Help (p. 30)
  • 2 Lights and Cameras (p. 32)
  • Creating Basic Shadows (p. 34)
  • Stained Glass Shadows (p. 36)
  • Controlling Shadows (p. 38)
  • Negative Light (p. 40)
  • Film Noir Lighting (p. 42)
  • Creating Depth of Field (p. 44)
  • Rack Focus (p. 46)
  • Lens Distortion (p. 48)
  • Multiple Camera Angles (p. 50)
  • 3D Camera Path (p. 52)
  • Orient to Camera (p. 54)
  • Interlude: Lighting is the Secret (p. 56)
  • 3 3D Objects (p. 58)
  • The Parallax Effect (p. 60)
  • Native 3D Primer (p. 62)
  • Faking Materials (p. 64)
  • 3D Illustrator Art (p. 66)
  • 3D Photoshop Shapes (p. 68)
  • 3D Shatter Scenes (p. 70)
  • 3D Text with Shatter (p. 74)
  • 3D Postcards (p. 76)
  • 3D Objects from Solids (p. 78)
  • 3D Planetscape (p. 80)
  • Echospace (p. 82)
  • 3D in Nested Compositions (p. 84)
  • Interlude: Picking a 3D App (p. 86)
  • 4 Compositing (p. 88)
  • Making a Garbage Matte (p. 90)
  • Removing a Green Screen (p. 92)
  • Pulling a Luma Key (p. 94)
  • Refining a Matte (p. 96)
  • Using Multiple Mattes (p. 98)
  • Intro to Compositing (p. 100)
  • 3D Camera Tracking (p. 102)
  • Warp Stabilize (p. 104)
  • Set Extension (p. 106)
  • Blending Away Dark (p. 108)
  • Blending Away Light (p. 110)
  • Compositing Textures (p. 112)
  • Temporal Alignment (p. 114)
  • Compositing with Color (p. 116)
  • Compositing with Animation (p. 118)
  • Compositing with Focus (p. 120)
  • Motion Blur (p. 122)
  • Matching Color (p. 124)
  • Premultiplied Alpha Channels (p. 126)
  • Tracking with Mocha (p. 128)
  • Mocha Shapes (p. 132)
  • Using Roto Brush (p. 134)
  • Restoring Opacity (p. 136)
  • Manual Shadow (p. 138)
  • Guide Layers (p. 140)
  • Interlude: Shooting Better Green Screen Footage (p. 142)
  • 5 Animation (p. 144)
  • The Puppet Pin Tool (p. 146)
  • Puppet Overlap (p. 148)
  • Puppet Animation (p. 150)
  • Bouncing Ball (p. 152)
  • Parenting (p. 154)
  • Rigging an Arm (p. 156)
  • Waving Sail (p. 158)
  • Animating the Blob (p. 160)
  • Animating a Photo: Part 1 (p. 162)
  • Animating a Photo: Part 2 (p. 164)
  • Displacement Mapping (p. 166)
  • Projection Mapping (p. 168)
  • Resizing Animation (p. 170)
  • Animating Layers On and Off (p. 172)
  • Text Messaged Animation (p. 174)
  • Interlude: Walt's Principles (p. 176)
  • 6 Light Effects (p. 178)
  • HDR (p. 180)
  • Volumetric Light (p. 182)
  • Silhouettes (p. 184)
  • Bars of Light (p. 186)
  • Welding Sparks (p. 188)
  • Light Whips (p. 190)
  • Stage Lights (p. 192)
  • Galaxy Scene (p. 194)
  • Energy Cube (p. 196)
  • Faked Light Streaks (p. 198)
  • Searchlights (p. 200)
  • Sheen (p. 202)
  • The Glow Effect (p. 204)
  • Flaring Hot Spots (p. 206)
  • Laser Beams (p. 208)
  • Trapcode Shine (p. 210)
  • Interlude: High Dynamic Range (p. 212)
  • 7 Masks and Shapes (p. 214)
  • Mask Options (p. 216)
  • Instant Vignette (p. 218)
  • Sky Replacement (p. 220)
  • From Video to Shape Layer (p. 222)
  • The Vegas Effect (p. 224)
  • Luma Matte (p. 226)
  • Alpha Matte (p. 228)
  • Animating Masks (p. 230)
  • Feathered Vertices (p. 232)
  • Motion Paths from Illustrator (p. 234)
  • Trapcode 3D Stroke (p. 236)
  • 8 Particles (p. 238)
  • Particle Bootcamp (p. 240)
  • Sparkles (p. 242)
  • Smoke Trail (p. 244)
  • Foam Basics (p. 246)
  • Custom Particles (p. 248)
  • Make it Rain (p. 250)
  • Basic Snow (p. 252)
  • Snow with Foam (p. 254)
  • Molten Gold (p. 256)
  • Light Ribbons (p. 258)
  • Steam (p. 262)
  • 3D Fireworks (p. 264)
  • Fire Texture (p. 266)
  • Campfire (p. 270)
  • Psychic Waves (p. 272)
  • Star Field (p. 274)
  • Confetti (p. 276)
  • Water Surface Disruption (p. 278)
  • Flowing Chocolate (p. 280)
  • Trapcode Form: 4D Fractal (p. 282)
  • Particular: 3D Light Streaks (p. 284)
  • Interlude: Particle Alternatives (p. 286)
  • 9 Color Correction (p. 288)
  • Reading a Histogram (p. 290)
  • Cinematic Color: Warmth (p. 292)
  • Cinematic Color: Horror (p. 294)
  • Cinematic Color: Flashback (p. 296)
  • Playing with Color (p. 298)
  • Day for Night (p. 300)
  • Reference Monitor (p. 302)
  • Before and After (p. 304)
  • Colorizing (p. 306)
  • Hue Shift (p. 308)
  • Stylizing (p. 310)
  • Faking Dimension (p. 312)
  • Secondary Color Correction (p. 314)
  • Spot Color Correction (p. 316)
  • Improving 3D Renders (p. 318)
  • Checking Dark Areas (p. 320)
  • Color Finesse Basics (p. 322)
  • Color Finesse "Looks" (p. 324)
  • Using Color Lookup Tables (p. 326)
  • Working with SpeedGrade (p. 328)
  • Working with RED Files (p. 330)
  • Magic Bullet Looks (p. 332)
  • Interlude: Shooting Filmlike Video (p. 334)
  • 10 3rd Party PARTY! (p. 336)
  • Element 3D Primer (p. 338)
  • Element 3D Polish (p. 340)
  • Animated 3D Light Bulb (p. 344)
  • Custom Particular Particles (p. 346)
  • Aux Particles (p. 348)
  • Campfire Smoke (p. 350)
  • Campfire Embers (p. 352)
  • Flock of Birds (p. 354)
  • Layer Dissolve (p. 358)
  • Sky Writing (p. 360)
  • Particles and Cameras (p. 362)
  • 3D Form Objects (p. 364)
  • Trapcode Mir (p. 366)
  • Instant Color Compositing (p. 368)
  • Interlude: Scripts (p. 370)
  • Index (p. 372)

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